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Zuxxez: Two Worlds “Deeper” Than Oblivion

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zuxxezentertainment.jpgZuxxez’s Dirk Hassinger is a confident man. So confident in fact that, while promoting Zuxxez Entertainment’s “Two Worlds”, he’s taken a swipe at the end-all, be-all of open-ended RPGs, Elder Scrolls IV. In an interview with Eurogamer, Hassinger had the following to say:

Two Worlds may seem to be in the Oblivion template, but the two games are very different once you get beyond the surface,” Hassinger told Eurogamer. “Two Worlds offers a more focused, grittier experience and a lot of correlating features are deeper in Two Worlds.

Our inventory system is smarter, our magic system is much more complex and even the way we handle horses has more depth. Beyond those game mechanics, we have a much more complex society, with many more factions working within it. On top of that, our overarching storyline is a touch darker and more involved. That’s not to say that Oblivion is a worse game, just that Two Worlds has more ‘meat’.

But, what Zuxxez feels will really set the two titles apart, and in the end make Two Worlds the better game, is the multiplayer:

The multiplayer mode is going to be really special, both on PC and 360. We’re going to implement two distinct modes. One will involve a hub area where players can form teams, chat, trade and set off on instanced mini-quests… The other mode will be a straight PvP arena, although we’re overflowing with ideas on how to innovate the competitive side of things. Horse races, complete with an in-game gambling system for observers, are something we’ve already mentioned, but the rest will have to stay under our hats for now.

No one’s ever tried to bring the free-roaming, single-player RPG together with a fully-featured multiplayer mode before, although that’s more pioneering through ambition than through innovation.

Personally, I think this is a mighty big claim to live up to. Bethesda has mastered the genre. They are the top dogs, bar none. To take a shot at them is either gutsy, or dumb.

[Eurogamer]

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