Xbox Live to Offer Games on Demand, But Just the Older Titles
Ah, the digital age. Soon, I won’t even have to stop playing games in order to go out to my mailbox for a new arrival from Gamefly. No, seriously, I don’t play games that much — I have a life, thank you — but Xbox Live is going to make it easier for us lazy gamers to get our crack, I mean, video game experiences.
Microsoft is slowly letting the cat out the bag about the upcoming Games on Demand service through Xbox Live. I try Microsoft’s press archive and nada. I guess the announcement came after the E3 all-press conference at a lunch for VIPs and the elite press corps. But I ran across an interview on Eurogamer with John Schappert, who is the exec in charge of Live, and he gives us a bit more detail as to what this whole on-demand service will be.
Shappert: “Right now the plan is to have classic titles. We’re talking about 30 titles at launch - I think we mentioned BioShock, Mass Effect, Sonic, Civilization Revolution. Some of these titles are great titles, but retail shelf space is at a premium, and not everything manages to stay at retail for as long as consumers would still like to buy it, and we generally think there’s a lot of legs left on the 360 - we think we’re only halfway through our cycle - so we want to pick up some of these older, great games you can’t buy at retail.” –Eurogamer
So, part of me is happy about this new service. It may be a nice way of picking up older titles (if you have yet to play them or don’t already own them). But my big question is how will the Xbox’s hard drive handle more than a few games? Maybe Microsoft could also offer some additional storage space, maybe on Xbox Live with some extra server space? I’m sure they will charge us for the off-site storage, but would it be cheaper than buying additional hard drive space? Maybe. I mean, I hope I don’t have to buy a new Xbox in order to accommodate full games on the darn thing.
And even though I am interested in the Games on Demand Xbox Live Service, I am really not sure how practical or useful it will be over time. Especially if I am strapped for memory, I may be inclined to delete a game or two, and if that were to be the case, perhaps I would be better off buying the disk for easy removal and easy “come back to later”.
Furthermore, this whole attitude that older games are not available to buy through retailers and thus that is the reason that the service will be offering only the older games is a little out of whack. There are plenty of copies of anything you would want out there, and I can guess those copies would be cheaper than a Microsoft product (call me crazy). But if you don’t like hunting down an older game, then perhaps the GOD (ha ha ha) service would be good for you. However, then there is the whole “how many older games and which ones would be offered” problem.
So, I guess, in conclusion (as if this were a coherent essay), the announced GOD for Xbox Live may be a good thing, or may be like the Netflix thing and rather redundant. We shall see…
Xbox, Microsoft, Xbox Live, Xbox 360, E3, games on demand, video games
Ok, first the name. Project Natal? That sounds super creepy in a wireless Matrix-y sort of way, doesn’t it? I’m sure the team that came up with the working name were trying to allude to a new birth in gaming, but I just cannot help but think of actual human childbirth. Ew. Or maybe the name is referring to the Brazilian city.
The Natal is instead a camera that tracks your movements in 3 dimensions and uses your motions to control the game. The sensor also takes cues from voice commands, both for games and for the Xbox itself. At the press conference, Spielberg and Mattrick claimed that the reason that Natal was needed was to get more people into games, because thumb-based controllers are intimidating to people.
Furthermore, NHL 10 is going for realism in the chase for the Stanley Cup. I’m not sure exactly what that means in the sense of the game, but as I am sitting here writing this between periods of the Wings-Ducks game 7, I can tell you it’s harrowing. Go Wings!
The first scenario of Left 4 Dead was fun, I am happy to report. Unfortunately, after playing through all four scenarioss, I was happy to be done with it.

Depending on your age, you may or may not remember when the home computer was something that your nerdy cousin built in his parents garage or basement. My first computer was the TI something or other, and I remember writing code into that damn thing, trying to get a little man made of little cubes or “pixels” to dance. Well, long before my first foray into coding, a young man in Florida wrote a little game for his brother’s newly-built 16 bit home computer. 

A gripe about Gamefly. Even though I have three other games ahead of it on my Game Q, Left 4 Dead arrived today, a full week after I returned Mass Effect. Actually, that is two gripes. The first being the low availability of popular games, and the second being the rather lengthy turn-around time for this game rental service.
What I like…killing zombies and lots of them. There are several kinds of zombies, from the relatively benign regular zombie to the Tank zombie, that will seriously mess you up if you let it get close to you.
The game plays as a co-op A-Team of sorts. There’s the big biker dude, appropriately named Francis. There’s the white collar black guy, Louis. There’s the token chick that is a zombie movie fan coincidentally enough, Zoey. And of course, there is the crusty old vet named Bill.
My only complaint so far is that when playing the game with only AI team mates is that my character (I played Zoey, duh, I’m a girl that wants to play girl characters — are you listening video game developers?) has to do all the work. The AI guys are total wusses. I gotta run in the room, I gotta kill the horde, I gotta take all the damage and thus all the pain pills. But then that damn Francis keeps 


can make $160 million a tenable cost for such a film. True, there is an audience, but not quite a Disney-sized audience (maybe as fanatical).
My boyfriend was talked into the subscription as part of the membership at GameStop. I was laughing too hard at all the brother and sister geek-team arguing in the back corner to pay much attention, and Chris assures me he only agreed to the membership package just to get the overly-helpful guy behind the counter to stop talking . Either way, Game Informer Magazine has been coming to our house for the last year or so.
Now, I get it that the majority of gamers are guys. I live with that everyday, when I kick their asses at Tiger Woods or Madden. But really, to flat out ignore a potential female audience is a detriment to your circulation numbers. I doubt anyone is beating down the door to
A new study is claiming that the evidence they gathered from experiments with hardcore gamers and casual gamers
In Bavelier’s latest study, she broke her subjects into two groups. Each group had their vision tested, and then forced to play 50 hours of games before being tested again. The first group played violent FPS games Unreal Tournament 2004 or Call of Duty 2, and the second group played The Sims 2. Ok, you know that science research dollars are tight if Bavelier is using these old games in her testing. 
Meanwhile, the Game Audio Network Guild, or GANG…seriously, it’s like everyone is making up groups just to give out awards. Anyhoo, the GANG held its award ceremony at a Chuck-E-Cheese in San Francisco last week. Parents were notified when the award show ran past everyone’s 9pm bedtime.
Ok, that said, the game has the choice of playing either a girl or boy version of the main protagonist, and as that made me so happy, I am playing the girl version of Commander Shepherd. I didn’t really follow much in the beginning as I was trying so darn hard to figure out what the hell I was supposed to be doing, but I got to do a little choosing when it comes to the background of my Commander Shepherd. I think I chose a past of no parents, raised on the streets and joined the service as soon as I could. Cliche! Not sure what bearing that past will have on my future in the game, but I’m willing to play along.
Let me explain. Mass Effect starts pretty slowly, which is both good and bad. Good, because like I said, I was clueless; and bad because I was getting a little bored. In fact, my boyfriend was trying to take a nap on the couch and was concerned that I was firing up the Xbox (he hates the sound of gunfire when trying to sleep — very understandable). I said, “Don’t worry. This game is like a boring movie.”
As I am not one to spend too much time reading about every little thing, maybe I am a bit tardy in talking about the new and exciting development in Xbox 360 error codes: E74.
Alright, so yesterday BioWare (itself now a division of EA) announced the coming sequel, Mass Effect 2. And wouldn’t you know it, I just recently started playing Mass Effect (the first of a planned trilogy, so the sequel is hardly a surprise), as if I knew that I’d better get to it before the sequel does come out. Is it that I have a sixth sense for my gaming priorities based on upcoming releases of a game’s sequel or three-quel? No, I blame Gamefly.
Not that I place a lot of weight in user scores or even editor/reviewer scores, but hey, if the scores are really low and consistently low among other sites, I am prone to skip the game. If I somehow got a quicker turnaround on my Gamefly rentals, I’d probably be a little more adventurous when it comes to lame games. But it takes too damn long to get the game in the first place for me to dillydally around with crappy games.