Dead Space First Day Impressions
Tuesday, January 20th, 2009
Even though I had to wait a whole extra day to get Dead Space from Gamefly — thank you very much, Dr. King — I think the wait was worth it. Oh, wait, no, the wait is never worth it, but I am dealing with it the best way I can.
Dead Space came out a few months ago, so it’s not like I was waiting for it on the first day of its release, so a extra day in honor of a great man and civil rights leader is just fine. Although, my boyfriend did try and tell me that Inauguration Day was also a federal holiday and there would be no mail today either, but he said the look of abject horror on my face was enough to tell me the truth — eventually.
So, first impressions…it’s a pretty intense game. I am playing it on easy, and I’m glad I did. I reminds me a little of Dead Rising in that once a zombie-like necromorph you struggle and have to press a button repeatedly to try and knock the damn thing off.
You play a guy named Isaac. You are a mechanic-kinda guy on the way to one of the largest mining ships in the, I don’t know, Federation or something. The mining ship, the Ishimura, has lost all communications — a communications blackout, if you will, and you are there to figure out what’s wrong and to fix it.
The problem is akin to Aliens. You have some expensive equipment rotting away in space, a lot of people are part of the mystery, and you show up ill-equipped to deal with the problem. And that is what makes a great video game.
Also like Dead Rising, you get objectives to achieve and a little map helps you get there. There are your teammates to tell you what to do as well. I am happy to have some direction…
The visuals are pretty amazing. The derelict hull is blood-spattered and graffiti-ed out. Abandoned luggage is everywhere, so you know those on the Ishimura were in a hurry to get the hell away from something. Maybe this guy…





Those lucky bastards at
Yes, our favorite Bomberman is now sporting the Johnny Depp character written by
Now, some clarification on that little box that looks like an amp or an effects pedal, that is basically what makes the device wireless. Seeing as how Microsoft is sort of dicks on how they handle giving out their information on how to make controllers Wireless, that little box will plug into any USB port on the 360, then you need to plug in one of your regular controllers into the amp/pedal box. Presto! Now you have wireless technology without Microsoft’s help, kudos to Nyko for figuring this out. The guitar will then transmit the keys pressed to the box which then uses the code from the wired guitar in order to communicate those key presses to the 360 (so simple!).
Now, the 3 pick guards (seen in the black, pink, and transparent) are there to help customize your guitar. Then they include the 3 stickers for customizing further. Keep an eye out on people who are going to use the transparent guard, as that is going to allow you to put your own graphics/photos underneath. I am expecting Forza 2 customizations type action will be shown once this is released.
