Microsoft drops “Project Natal” Motion Control for Xbox 360
Friday, June 5th, 2009
Ok, first the name. Project Natal? That sounds super creepy in a wireless Matrix-y sort of way, doesn’t it? I’m sure the team that came up with the working name were trying to allude to a new birth in gaming, but I just cannot help but think of actual human childbirth. Ew. Or maybe the name is referring to the Brazilian city.
Either way, Microsoft shill Steven Spielberg came out to show off the Project Natal prototype at this year’s E3. Don Mattrick, the SR VP in charge of this kind of thing at Microsoft, introduced Natal (which is only a code name, whew!) as not a motion-control controller but a “breakthrough sensor that tracks 3D movements, and recognizes voices, this is controller-free games and entertainment”. No controller needed at all. Take that, Wii!
The Natal is instead a camera that tracks your movements in 3 dimensions and uses your motions to control the game. The sensor also takes cues from voice commands, both for games and for the Xbox itself. At the press conference, Spielberg and Mattrick claimed that the reason that Natal was needed was to get more people into games, because thumb-based controllers are intimidating to people.
And jumping around a room isn’t intimidating?
As a lazy gamer with a low BMI, I tend to see video games as a way of relaxing on the sofa after playing real golf or hiking. So the Wii has little to no long-term interest for someone like me. But the Natal on the other hand is something that I like, so far. Project Natal’s camera is a peripheral, and therefore not required for many games (I’m sure that there will be plenty of games that will utilize the Natal’s capabilities, but there will still be regular games, too). I like the fact that I am not forced to play with a little wand, when all I want to do is use my thumbs.
By the way, at the E3 press conference, Spielberg described compared the birth of Natal as “a moment as significant as the transformation from the square shaped movie screen to Cinemascope…” Dork.
Microsoft, Project Natal, motion control, controller, gaming console, Xbox 360, Steven Spielberg, Wii, controller-free, peripheral, E3
Unfortunately, the author, the Game Guy aka David Sheets, makes a good case…if he were talking hardware only. Yes, the actual console in terms of hardware can be a piece of sh*t.
Although I understand the Game Guy’s frustration with the hardware problems with the Xbox 360, I cannot agree with his summation that the Xbox 360 is the worst console in the world. If you consider the ease of playing Live, and the awe-inspiring graphics, as well as the convenience of the Xbox marketplace, as well as the calibre of games 





Do you own a pre-HDMI Xbox 360 that HASN’T 



Though a complete rip off of that World of Warcraft diet guy (