Xbox Live to Offer Games on Demand, But Just the Older Titles
Tuesday, June 9th, 2009Ah, the digital age. Soon, I won’t even have to stop playing games in order to go out to my mailbox for a new arrival from Gamefly. No, seriously, I don’t play games that much — I have a life, thank you — but Xbox Live is going to make it easier for us lazy gamers to get our crack, I mean, video game experiences.
Microsoft is slowly letting the cat out the bag about the upcoming Games on Demand service through Xbox Live. I try Microsoft’s press archive and nada. I guess the announcement came after the E3 all-press conference at a lunch for VIPs and the elite press corps. But I ran across an interview on Eurogamer with John Schappert, who is the exec in charge of Live, and he gives us a bit more detail as to what this whole on-demand service will be.
Shappert: “Right now the plan is to have classic titles. We’re talking about 30 titles at launch - I think we mentioned BioShock, Mass Effect, Sonic, Civilization Revolution. Some of these titles are great titles, but retail shelf space is at a premium, and not everything manages to stay at retail for as long as consumers would still like to buy it, and we generally think there’s a lot of legs left on the 360 - we think we’re only halfway through our cycle - so we want to pick up some of these older, great games you can’t buy at retail.” –Eurogamer
So, part of me is happy about this new service. It may be a nice way of picking up older titles (if you have yet to play them or don’t already own them). But my big question is how will the Xbox’s hard drive handle more than a few games? Maybe Microsoft could also offer some additional storage space, maybe on Xbox Live with some extra server space? I’m sure they will charge us for the off-site storage, but would it be cheaper than buying additional hard drive space? Maybe. I mean, I hope I don’t have to buy a new Xbox in order to accommodate full games on the darn thing.
And even though I am interested in the Games on Demand Xbox Live Service, I am really not sure how practical or useful it will be over time. Especially if I am strapped for memory, I may be inclined to delete a game or two, and if that were to be the case, perhaps I would be better off buying the disk for easy removal and easy “come back to later”.
Furthermore, this whole attitude that older games are not available to buy through retailers and thus that is the reason that the service will be offering only the older games is a little out of whack. There are plenty of copies of anything you would want out there, and I can guess those copies would be cheaper than a Microsoft product (call me crazy). But if you don’t like hunting down an older game, then perhaps the GOD (ha ha ha) service would be good for you. However, then there is the whole “how many older games and which ones would be offered” problem.
So, I guess, in conclusion (as if this were a coherent essay), the announced GOD for Xbox Live may be a good thing, or may be like the Netflix thing and rather redundant. We shall see…
Xbox, Microsoft, Xbox Live, Xbox 360, E3, games on demand, video games
Ok, first the name. Project Natal? That sounds super creepy in a wireless Matrix-y sort of way, doesn’t it? I’m sure the team that came up with the working name were trying to allude to a new birth in gaming, but I just cannot help but think of actual human childbirth. Ew. Or maybe the name is referring to the Brazilian city.
The Natal is instead a camera that tracks your movements in 3 dimensions and uses your motions to control the game. The sensor also takes cues from voice commands, both for games and for the Xbox itself. At the press conference, Spielberg and Mattrick claimed that the reason that Natal was needed was to get more people into games, because thumb-based controllers are intimidating to people.
A new study is claiming that the evidence they gathered from experiments with hardcore gamers and casual gamers
In Bavelier’s latest study, she broke her subjects into two groups. Each group had their vision tested, and then forced to play 50 hours of games before being tested again. The first group played violent FPS games Unreal Tournament 2004 or Call of Duty 2, and the second group played The Sims 2. Ok, you know that science research dollars are tight if Bavelier is using these old games in her testing. 
Bad Maxis, bad.



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