Gloves Are Coming Off for NHL 10
Thursday, May 14th, 2009As if they were inspired by the end of that Red Wings-Ducks game 6 when that dirty bird Niedermayer threw an elbow at my boy Datsyuk during that post-buzzer brawl, EA Sports has announced that the upcoming NHL 10 will feature new first-person fighting physics engine so you too can experience taking some punches from the biggest, baddest guys on skates.
I just have to wonder if the fights will last long enough to pull your opponents jersey over his head…

I'd rather this be Sidney Crosby...
Fighting is an essential component for anyone trying to truly replicate the heart and soul of hockey. Not only the fight itself, but that which leads up to the fight, and EA is definitely trying to bring it to the newest addition to the NHL franchise. Late checks, sneaky hooks, shoves to the back…everything we love about hockey and NHL 10 will have it, coming September 2009.
EA has added some new physics to NHL 10, including a board physics engine that will allow players to play the boards a bit more. You can trap the puck against the boards, shielding it from your opponent, and then kick-pass it out to one of your players. There are more additions to the franchise.
From the EA press release:
NHL 10 features more than 200 gameplay refinements that replicate the skill and finesse of hockey and deliver the most responsive and authentic action ever for the series. Players can one-time loose pucks, score from their knees, knock pucks out of the air and lift a leg to fake a shot on goal. A new 360° precision passing mechanic delivers control over the speed and direction of passes so players can bank passes off the boards or play the puck into space for teammates to skate on to it. Plus, all-new interactive crowds bring the emotion of playoff hockey to life with towel-waving fans, glass bangers and crowds that react to the action on the ice.
Furthermore, NHL 10 is going for realism in the chase for the Stanley Cup. I’m not sure exactly what that means in the sense of the game, but as I am sitting here writing this between periods of the Wings-Ducks game 7, I can tell you it’s harrowing. Go Wings!
NHL, NHL 10, EA, EA sports, sports, video game, Xbox 360, screenshots, Electronic Arts, new features, hockey




The demo is Xbox 360 exclusive…for one day. The HAWX demo is available on PSN February 12th.

Personally, I adore games in which I get to kill copious amounts of zombies. I mean, if I didn’t kill them, they’d kill me and everyone I care about, and they are dead already, so no harm in finding a little joy in their dismemberment. And that is the key to Dead Space. You find out pretty quickly that these “necromorphs” that constantly pop out at you will only go down once you have hacked off enough limbs — or the one magic limb that will do the trick, but as there are usually three or more limbs, good luck figuring out what the magic limb is before the damn thing kills you.
I will admit that I used the cheat codes to recharge my oxygen when outside the ship, scurrying around the broken hull (while paused X,X,Y,Y,Y). I also used the cheat for recharging my stasis (used to freeze things enough to make them move in super slo-mo in order to kill them more easily) and kinesis (which helps move large objects around, as well as pick up useful items to hurl at necromorphs) units (while paused X,Y,Y,X,Y). The use of these cheats is not necessary, as you can purchase or find packs around the ship that will recharge the aforementioned tank and units for you. But you can only carry so many items with you and “stores” where you can either buy or sell items are few and far between, so if I can lighten my load so as to be able to carry more health packs or lucrative items, then yes, I am a cheater.
And that is another thing that I liked about Dead Space. Some games reward you (?) with higher scores if you run around, knocking on every door in order to find stuff. In Dead Space, the more stuff you find, the more stuff you can sell to the store in order to buy “power nodes”, which in turn allow Isaac to upgrade his rig and his weapons. There is a true purpose to enter rooms that have no real bearing on the game — to find booty.
So, first impressions…it’s a pretty intense game. I am playing it on easy, and I’m glad I did. I reminds me a little of Dead Rising in that once a zombie-like necromorph you struggle and have to press a button repeatedly to try and knock the damn thing off. 








