BioShock 2 Official First Look
Monday, March 16th, 2009
How excited I was today, upon opening the mailbox, to see the new Game Informer. And on the cover, BioShock 2.
To save you the trouble of either procuring the magazine or reading the lengthy first look article, I will try my best to summarize what changes we can expect in the highly-anticipated sequel to the somewhat anti-climatic (imo) BioShock.
If you read my review of Bioshock, you may have taken away from that a sense of my disappointment with Bioshock. It’s true, I may have been a bit harsh in comparing it to an actual Ayn Rand novel, and by that I mean to say the game was interminable and repetitious. But for three-quarters of the game I was really digging it. And yes, I had some gripes about some aspects of the game playing experience that I am happy to read are being addressed in the sequel.
First, the character you are is no longer Jack, but a Big Daddy — the first Big Daddy. As a Big Daddy, you now get to wield the power of that gentle giant/marauding monster, including that awesome big drill and the rivet gun.
The game’s designers tell GI that there will be more options for different styles of game play, by choosing certain plasmids and upgrades. I remember playing through BioShock 1, and frankly, by the end, I had way more ADAM and money than I knew what to do with. I blew through all the available plasmids and tonics well before the end, so the benefits of rehabilitating all those little girls were wasted after a while. That, and I found the best results with a trusty shotgun rather than the Cyclone Trap.

Even Little Sister gets a makeover...
BioShock 2 also gives you a new relationship with the aforementioned Little Sisters. As a Big Daddy, these ADAM-wielding sweetie pies trust you and look to you for protection. You are a better Big Daddy with your Little Sister. You can now adopt them, after killing their original Big Daddy. The Little Sister then travels through Rapture with you, and she can harvest ADAM from “angels”. And when she does her work, you have to protect her from all those ADAM-hungry Splicers.
A welcome change in my eyes is the new ability to have both your “weapon” and your “plasmid” locked and loaded. Before you could only have one or the other on hand, which made some battles rather clumsy as you shot an electric bolt before putting you left hand down, raising your right while loading your gun or whatever weapon you needed. Oh, and your Big Daddy gets a flashlight on his helmet. Thank you!
Of course, like all FPS games, you have to have some “boss” fights. And I am not using the word boss as they did in the 80’s, but rather the trend in video games that includes chapters concluding with a battle against a bigger, badder baddie. I never found BioShock’s boss fights difficult, and I think the developers are addressing that, in the form of a major boss character, the Big Sister.
Big Sis (seen on the cover) is the present day (10 years after BioShock’s timeframe) guardian of the ruins of Rapture. Rapture kind of found its own equilibrium in the decade following the Little Sisters’ escape, and it’s all thanks to a Little Sister who decided to return and buff up, complete with a shiny new suit. You start screwing up her equilibrium, and she is going to get pissed off. And when she gets pissed off, she’s coming for you.
There is also going to be a multi-player option added to the game. Oh, and GI had also included the cover art as a promotional poster for BioShock 2. The game is expected to release this fall.
BioShock 2, video game, Game Informer, Rapture, Big Daddy, Little Sister, Ayn Rand
I don’t think it would be much of a stretch for anyone out there to believe that I am a fan of Battlestar Galactica (so say we all). And watching last night’s episode on SciFi HD, I finally watched the trailer for Halo Wars on a big HD screen, and let’s just say…like Wayland Smithers when a new Malibu Stacy comes out…I want it, I want it, I want it, I want it.
I have just finished a full game of Sid Meier’s Civilization Revolution. Overall, it is a big yawn, but I think I am totally jaded in that summation of the turn-based
One thing I absolutely HATED was the gibberish that my AI opponents and my ministers and advisors spoke to me. What is with that? You pay a writer to write, and he writes actual gibberish. At first, I thought it was a mistake, but I don’t think it was. I eventually turned down the volume on the voices, as they became uber-annoying.
Not that I’m bitching about killing things, but where at one time, I was following the story and into the plot, by the end of the game, I totally didn’t care anymore and went around on autopilot, saving Little Sisters and taking out the four varieties of Splicers as well as the Big Daddies, before becoming one myself. Which I guess it a one-way journey, and saving little girls from genetic engineering is more important than me/Jack returning to normal society ever again.



Unfortunately, the author, the Game Guy aka David Sheets, makes a good case…if he were talking hardware only. Yes, the actual console in terms of hardware can be a piece of sh*t.
Although I understand the Game Guy’s frustration with the hardware problems with the Xbox 360, I cannot agree with his summation that the Xbox 360 is the worst console in the world. If you consider the ease of playing Live, and the awe-inspiring graphics, as well as the convenience of the Xbox marketplace, as well as the calibre of games 
Atlas…Like Atlas Shrugged? To be honest, I couldn’t finish Atlas Shrugged. I read The Fountainhead, and got through the Ellsworth Toohey 30-page speech about altruism, and when I ran across the same diatribe in Atlas Shrugged, courtesy of John Galt; well, I just closed up the book and gave it away. Rand is not hard to read as in she discusses difficult issues and uses hard words; no, Rand is difficult to read because there is a lot of repetition and it gets really, really boring.
All in all, I love the plot. I like killing the “splicers” (though I do wish for a little more diversity in these crazed foes) and random other bots and Big Daddy’s. I even like rescuing the little sisters — I haven’t “harvested” one yet. It’s just hard for me to kill a child, even if she carries a giant syringe that she likes to plunge into her victims’ heads.
The demo is Xbox 360 exclusive…for one day. The HAWX demo is available on PSN February 12th.

Personally, I adore games in which I get to kill copious amounts of zombies. I mean, if I didn’t kill them, they’d kill me and everyone I care about, and they are dead already, so no harm in finding a little joy in their dismemberment. And that is the key to Dead Space. You find out pretty quickly that these “necromorphs” that constantly pop out at you will only go down once you have hacked off enough limbs — or the one magic limb that will do the trick, but as there are usually three or more limbs, good luck figuring out what the magic limb is before the damn thing kills you.
I will admit that I used the cheat codes to recharge my oxygen when outside the ship, scurrying around the broken hull (while paused X,X,Y,Y,Y). I also used the cheat for recharging my stasis (used to freeze things enough to make them move in super slo-mo in order to kill them more easily) and kinesis (which helps move large objects around, as well as pick up useful items to hurl at necromorphs) units (while paused X,Y,Y,X,Y). The use of these cheats is not necessary, as you can purchase or find packs around the ship that will recharge the aforementioned tank and units for you. But you can only carry so many items with you and “stores” where you can either buy or sell items are few and far between, so if I can lighten my load so as to be able to carry more health packs or lucrative items, then yes, I am a cheater.
And that is another thing that I liked about Dead Space. Some games reward you (?) with higher scores if you run around, knocking on every door in order to find stuff. In Dead Space, the more stuff you find, the more stuff you can sell to the store in order to buy “power nodes”, which in turn allow Isaac to upgrade his rig and his weapons. There is a true purpose to enter rooms that have no real bearing on the game — to find booty.
Resident Evil 5’s demo came out exclusively on Xbox Live last week. I
Hey, what do you know, seems I’m playing a character that you may already know and love, Chris Redfield. I have a new partner, and she is a hottie-ass-kicking zombie slayer named Sheva Alomar. I read somewhere that when the creators first started showing betas of this game, it came to someone’s attention that Chris was killing a bunch of black people in Africa and maybe that wasn’t so cool in this current political climate (or any for that matter). So the solution was adding a black-ish female partner. And who says video games don’t strive for equality? I wonder if Sheva is earning the same as Chris.
There are two scenarios: Public Assembly and Shanty Town. In Public Assembly, you and Sheva are outside one of those African towns that looks like it could have been a stand-in during Black Hawk Down. Once you get in a seemingly safe building, you witness a public beheading of someone who doesn’t quite get the respect he needs in this town in which everyone is going cra-zay. This huge hooded executioner swings this huge, serrated axe, and then of course, someone spots you. Now, you have all these zombies coming at you.
I went to the Public Assembly first, and I didn’t last that long. I couldn’t get used to the switch up from A’s to X’s for picking up ammo. Also, you cannot pull your left trigger to aim without standing still or moving really, really slowly, so it’s hard to run and shoot, but then you only have so much ammo, so it wouldn’t do you much good to run around shooting up the place. It’s pretty hard, which of course, makes me love it even more (wink).


GTAIV: The Lost and Damned is coming February 17 and only to the Xbox 360. It’s still placed in Liberty City, but instead of GTAIV protag Niko being the star of the show, you get to play biker Johnny Klebitz and you are in a motorcycle gang. Neat. The storyline runs parallel to Nico’s, and Niko will appear as a supporting character from time to time.
I am not a gold member, even though I do have a free month or three months that I got in return for experiencing the heartbreak and boredom of the Red Ring of Death, but still, I don’t feel like upgrading my membership just for a demo that I can get in three days. Besides, I’m deep in the
Does that mean I have to trade in my Simpsons Xbox 360?